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Strife
Strife is a The Elder Scrolls III: Morrowind table top role playing game that uses d100 dice (percentile dice) to roll. Though made for Morrowind, it can be adapted to other Elder Scrolls games; as of this edit there is mechanics up for An Elder Scrolls Legend: Battlespire, The Elder Scrolls IV: Oblivion, and Elder Scrolls Online. The following are related resources and page links: Note that all rules are a formality. At the end of the day, you just need to play to have fun, and do cool things with your surroundings that make you happy. Thank you to all the official playtesters!
 * Rules PDF In Browser View (Download on downloads page)
 * Main Downloads Page
 * On-wiki Resources
 * Official Homebrew Content
 * Community Hub

Blast Radius
Blast Radius is a Fallout based table top role playing game that uses d100 dice (percentile dice) to roll. This was primarily made for Fallout:New Vegas but can be played in other fallout settings with more content from other games in the works to be added. The following are related resources and page links: Note that currently homebrew is not available but will be in the future; for more information see the update log below. With Strife taking up a large portion of my time, Blast Radius is currently untested on a larger campaign scale, so feedback is appreciated!
 * Rules PDF In Browser View (Download on downloads page)
 * Main Downloads Page
 * On-wiki Resources

Exploit, Bug, and Mistake queries
If you find anything in any resources (including the wiki) that may or may not be an abusable exploit, bug, or just a simple mistake (including spelling), do not hesitate to contact the author. It makes this a better, more understandable, fleshed out place. If it's on any official content, contact here.

Need Help?
Our official help page is the About page currently. As of this edit it contains:
 * Commonly used Strife acronyms
 * User page badges

Upcoming Projects

 * Continuation of working on and updating Strife, perhaps adding options to play most if not every TES game using Strife. Also a continuation of Blast Radius updates.
 * Twin Lamps Morrowind questline: Unfinished, unable to release to any capacity.
 * Oblivion questline with no current working title, to be written after Twin Lamps Morrowind: Unfinished, unable to release to any capacity.
 * Mystery table top role playing game: Collaborative project, early development stages, not revealed.
 * Standalone, non-Strife reliant, Elder Scrolls Online table top role playing game using classes: Still under consideration whether to make.

21/09/2022
CONGRATS STRIFE ON ITS 2ND ANNIVERSARY!!!!

Its been rough working on it since I have the Corprus right now, but I really hope it's enjoyed; it took hundreds of hours of work. Big changes:
 * New Races: Gee-Rusleel, Half-Giant, Pestilent Seed, Scamp, and Tsaesci.
 * New Spell Effects: Confusion, Mind Damage, Sentience, and Telepathy.
 * Buffs: Argonian (Base), Bosmer, Cathay, Orsimer, Naga-Kur, and Reachfolk Bloodforged.
 * Changes: Frostwood Atmoran, Khajiit Morphology starting attributes, Men-of-mitiri, Ohmes, Wasseek-Haleel.
 * Clarifications: Blood Vampire.
 * The martial rework! A bunch of new content changing every single martial skill and their criticals! Durability is completely changed, and C/S/T now actually MEANS something!
 * Resting, wilderness, and weather reworks. Retouched general mechanics as a whole.
 * Enchant rework. Changed the enchant equation values, gold values, XP rates, and enchantment swapping/modifiying near completely.
 * Security rework. Everything is reliant on success chance now rather than gatekeeping lock levels with tool qualities. Skeleton key changes. Benefits to 100 security level.
 * Mercantile and Armourer full rework, completely changed. Further, skill training has been reworked.
 * Social interactions changes, including that it is now GM discretion at how attempting to enter someone's home plays out, and that disposition persists upon leaving town.
 * Magical effect changes full revise, including but not limited to:
 * Soultrap changes, can now soultrap all entities, and soultrap targets will be panicked upon learning they’ve been afflicted with soul trap.
 * Spell Absorption is completely changed, now is the same as in the Morrowind game.
 * Teleport spell changes, now teleports allies and touching affected users will teleport you also.
 * Paralysis nerfs; well deserved too. NPCs now gain (level) points of resist paralysis until combat ends per paralysis hit on them.

Smaller changes: So it's a big one, plus a bunch of things I abbreviated to just "this rework" or "that rework" that goes unmentioned, because SO damn much of it changed. The only thing I couldn't figure out is that for some reason the final pages weren't embedding the hyperlinks, I don't know though. For legal reasons please read here if needed. But yeah, that's it. Thank you for coming with me through this, Strife is really in an amazing place right now, and my fucking neck hurts. This is rolling to almost the 12th hour of working on it today. My eyes hurt, and I'm going to bed. Thank you, everyone, for real. It's been my pleasure and I really love what I do. Love you all, Connor. <3
 * Stalhrim and potion coated weapons now count as non-normal.
 * Small Alchemy tweaks, more to do with wording than much of anything. Changed wording of difficulty levels from hardest to realistic, intermediate to milestone, and easiest to basic. Changed realistic difficulty XP rates.
 * Piercing damage can no longer be resisted.
 * NPC Sneak decreases now give blindness instead of a strange form of chameleon.
 * NPC Agility decreases now (M/4)% instead of M% chance to be knocked prone.
 * NPC increased attack +M/20 HP damage changed to +M/10.
 * Open cant resist going prone, now open on <10 FP.
 * Warrior class changes, paralyse reduced to 5s. Pilgrim class changes, double gold instead of unlimited. New class: Warlock.
 * Two 100 conjuration skill level entities can telepathically communicate.
 * On a death you are now sent to an imperial shrine instead of a tribunal temple.
 * Skipped turn time no longer passes.

--Connorjwat (talk) 00:34, 21 September 2022 (UTC)

10/08/2022
Camonna Tong questline is out! Players can join the crime family of Vvardenfell ran by the infamous Orvas Dren, soon discovering that there is an unrest within the organisation...

What's next? Well next I'll be working on Strife V32, a huge update hopefully to be released on September the 21st (2022), the second anniversary of what would become Strife's first version. After which (and perhaps intermittently between), Twin Lamps will be worked on. As of right now, I sincerely hope Camonna Tong is enjoyed! <3 :))

--Connorjwat (talk) 14:41, 10 August 2022 (UTC)

27/07/2022
YOOO, Blast Radius is FINALLY out! I've been working on it for a bit now and thanks for sticking with me. Right now (though should be fine with other games) only content for New Vegas is out officially. The next updates will be adding more content from other games including consumables, perks, attachments, equipment, ammunition, and much more, and also moving ALL of the items onto the site here. Doing that will benefit the PDF as bulk will be largely removed and it will be easier to navigate, and it will create a better environment for homebrew for Blast Radius, which currently isn't as supported as I'd like it to be. The only reason it hasn't been done is because I wanted to get Blast Radius out, and as of right now I'm not that sure of how I want to implement it on the site. Either way I hope you enjoy, and thanks for checking it out if you do! <3

--Connorjwat (talk) 16:35, 27 July 2022 (UTC)

02/06/2022
Dark Brotherhood a Morrowind questline where players are part of the illusive and infamous assassins organisation the Dark Brotherhood now in Vvardenfell, but not everything is as it seems...

--Connorjwat (talk) 22:25, 2 June 2022 (UTC)

31/01/2022
The Virtuoso, a Morrowind miniature quest-line, with the goal of helping an elusive artisan to gather various artefacts for his best performance yet, with many strange encounters along the way.

--Connorjwat (talk) 19:10, 31 January 2022 (UTC)

Strife version archives, see how it developed since its private release on September the 21st 2020!