Strife:Gentleman's Gloves

Used in the Thieves Guild questline. Warning, the Thieves guild questline link may be spoilers if you are a player.

The charitable gloves of Bal Molagmer, these (seemingly) Common Gloves now hold great power for the charitable. They must be work together, or they get no benefit.

Same base stats as Common Gloves. Each time a player picks the "morally correct option" in a quest (by the GMs discretion), the gauntlets get a permanent charge, starting at 1. All are Constant Effects that you get for wearing both gloves together:
 * 1) Gentleman's Gloves (No admirable things done yet, no effects)
 * 2) Recognised Gentleman's Gloves (+5 Personality and Speechcraft)
 * 3) Appreciated Gentleman's Gloves (+10 Personality and Speechcraft, +5 Attack)
 * 4) Valued Gentleman's Gloves (+15 Personality and Speechcraft, +10 Attack)
 * 5) Admirable Gentleman's Gloves (+20 Personality and Speechcraft, +10 Attack, 5% Sanctuary)
 * 6) Respected Gentleman's Gloves (+25 Personality and Speechcraft, +10 Attack, 10% Sanctuary)
 * 7) Acclaimed Gentleman's Gloves (+25 Personality and Speechcraft, +10 Attack, 10% Sanctuary, +10 Stealth)
 * 8) Esteemed Gentleman's Gloves (Maximum charged, +25 Personality, +15 Speechcraft, +10 Attack, 10% Sanctuary, +10 on all Stealth Specialisation skills. Each turn you spend not doing any damage in combat gives you +10% Resist Pure Magicka and decreases a chosen entities intelligence by 10)