Strife:Version Archive

Version 27
24/07/2021, now 65k words, added:
 * Ka Po' Tun, Ayleid, Dwemer, Namira's Chosen, Galeni, Keptu, Reachfolk, Reachfolk Briarheart, Sedor, and Wood Orc
 * Augments (specifically Hellfire Circulator, Spiral and Thoracic Hydraulic Enhancer, Ashbane Respirator, Jaws of the Viper, and all the items used in making them)
 * Kothrigi and Men-of-Kreath reworks to make them less overloaded and more synergised with the rest of their own kit respectively
 * Extra crossbows and hand crossbows
 * Dwemer Steam Rifles
 * Enchanting marksman ammunition and recharging weapons with soul gems
 * Areas of limited visibility complete rework
 * Interruption mechanics changes
 * Character sheets similar to those used today, 23 days after this version

Version 26
13/06/2021, added:
 * Shivering Isles Resident, Al-Gemha, Al-Hared, Men-of-Ge, Men-of-Kreath, Perena, Rontha, Horwalli, Kothrigi, Duraki, and Yespest
 * One-use Reversal Ticket, Lantern Shields, Lightened Axe of Fury
 * Water-walking changes (it can now launch you into the air when casted underwater, instead of just a failed cast)
 * Mazken race power changes (used to not sap turn time with Abyssal Whip, just gave an extra turn for the user)
 * Weather mechanics
 * Equipment synergy bonuses (specifically the "Free Movement Bonus")
 * Pre-defined class buffs (giving them abilities)
 * 100 Armourer and Sneak level benefits
 * Resting and Waiting caps
 * High Speed level Hand-to-Hand buffs
 * Regeneration of MP and FP now rounds down

Version 25
15/05/2021, added:
 * Argonian tribes
 * Coating an item in potions
 * Khajiit morphology changes (used to have modifiers on willpower and personality)
 * New staff mechanics, changed dagger mechanics
 * Sanctuary effect nerfs (changed from base game to what it is now)
 * Redone the XP section (more detail)
 * Images to a lot of homebrew items
 * Cursed Daedric Face of God, Blunt Chitin Halberd of Battlerage, and Staff of Critical War
 * Hyperlinks, so all the contents texts link to pages

Version 24
04/05/2021, now 35k words, added:
 * Khajiit morphologies
 * Recovery Charm
 * Attack and CC effects on NPCs are changed
 * Removed nerf on above 100 attributes (talked about below)
 * Formal definition of normal weapons
 * Reworked base races pages

Version 23
23/04/2021, added:
 * Enemy stat changes (spell effects now may effect them differently)
 * Daedra, the very first homebrew races!

Version 22
17/03/2021, added:
 * NPCs may not have their powers
 * Drunkedness now lasts according to real time, not in-game time (lasted for a potential multiple sessions for one play-tester)
 * Time passage, 1:1 with real world time
 * Blocking XP gain rework (used to not rely on XP, and level up when your worn armour levels up if the GM thinks you've used a shield enough, dumb mechanic finally removed!)
 * Players can now resist prone
 * Resisting pure magicka changes (used to have the choice between using your magicka resistance or willpower, dumb mechanic finally removed!)
 * Restore potion changes
 * The Skeleton Gauntlet and the Ghostblade buffs (modified to what it is today, it used to cycle between 0-5 charges resetting to 0 after expending the fifth charge)

Version 21
20/02/2021, added:
 * 4th hand-to-hand rework at this point (some have gone unmentioned in previous versions)
 * Fall damage equation is less of a harsh curve due to heavy play-tester complaints (not dealing an insane amount of damage)
 * Some skills now don't un-naturally cap at 100
 * FP and MP recharge rate clarifications
 * Short Blade and Dagger buffs
 * Below 30 speed actions take half time
 * The Skeleton Gauntlet and the Ghostblade buffs, no longer needs balancing like other Short Blades

Version 20
25/01/2021, added:
 * Embedded links into text instead of having them pasted onto the document
 * Spellmaking, Enchant, and Alchemy simplifications to make more accessible and fun
 * Revive Scrolls
 * Drunkedness and Scroll of Dumb-ass (used to be called "Scroll of 'my friends are dumbasses'" back then, changed as of version 28)
 * The Skeleton Gauntlet and the Ghostblade

Version 19
30/12/2020, added:
 * Telekinesis mechanics changes
 * Armourers tools changes
 * Morag Tong helmets changes
 * Hand-to-hand (attacks on ghosts no longer hits without enchanted armour for the body part that hits the ghost)
 * Enemy fleeing (used to be enemies under 10HP instead of enemies under 10% HP)
 * Multiple players distracting and or multiple targets
 * Gauntlets of Pranking
 * Grog

Version 18
15/12/2020, added:
 * Critical hit rework
 * Silver weapons, halberds, and crossbow changes
 * Distractions in the crime system
 * Vivec City Arena, betting, and duelling encounters

Version 17
22/11/2020, now about 20k words, added:
 * Crime system rework (added witnesses, investigations, and interruptions)
 * Speed sneak attacks
 * Searching areas for quests
 * Heavy attack FP reduced to 30FP cost (used to be 50FP)
 * Enemies can now get up from unconsciousness
 * Muffle spell (later merged with Silence as a base game/homebrew mix)

Version 16
16/11/2020, added:
 * Hand-to-hand fixes for the prior rework
 * Swimming and water walking changes
 * Melee and marksman rework (included clarification for thrown weapons, and made special attacks)

Version 15
10/11/2020, now about 15k words, added:
 * Hand-to-hand rework (its first of many)
 * Short blade buffs
 * Critical successes and failures
 * Getting people up from dying changes

Version 14
01/11/2020, added:
 * Dodging nerfs (talked about before)
 * Sound effects on multiple people
 * Time you have to spare whilst falling
 * Shield spell effects nerf
 * Free beginner spells added to PDF
 * Changed FP for enemies to be 5 times HP, then changed it to 2 times HP plus 100 as it still seemed to high.
 * Skill trainers
 * Gauntlets of Forceful Dispel
 * A day later I also reworked spell merchant prices which is still used now

Version 13
29/10/2020, added:
 * Two days prior unarmored graphs on excel were added, a quick guide is now part of the character sheet. I also updated the character sheet that is now no longer used
 * Spell effects completely redone
 * Obstructed and unobstructed movement

Version 12
23/10/2020, only just surpassed 10k words, added:
 * General scaling for party size (not recommended to use anymore)
 * Changed outside of combat rolls so they're limited (later removed mostly)
 * Fleeing mechanics
 * "Unable to pay the toll" party deaths
 * Punching with shields
 * Helping your team get up from being down
 * Capping attributes (used to have decreased effectiveness over 100 of an attribute, later removed)
 * Shield nerfs (used to give double the AR), unarmored nerfs, and SV was changed to PAR/8 instead of PAR/10 (buff)
 * Mithril armour

Version 11
01/10/2020, added:
 * Enemy Stats (enemies used to have 10 times their HP in FP, this was a god awful experience for hand-to-hand users so eventually changed)
 * Rounding rules changed, now rounds up (used to round down)
 * How to tell if an enemy is lying

Version 10.5
28/09/2020, last update added Arial and a "beige" background to make it dyslexia friendly. There are quotes around beige because it didn't export as beige, instead white, and I didn't realise. At this point after the 10 rerelease I thought I was finished and or near to finishing the whole game, boy was I wrong, I caught the bug.

Version 10
28/09/2020, changed the entire document, didn't add much, but moved over to a more dyslexia friendly format, and made it so instead of adding new things onto the end I had a contents page at the start (it used to be at the end of the document) and I had sectioned separate pages to make it easy to format and add new things. Same format I still use today; the old document was a white background and the American Typewriter font, for some reason.

Version 9
27/09/2020, joke version, deleted everything before the next version, because 10 was the largest change to ever come so far.

Version 8
25/09/2020, added:
 * Suggested reading list, now very outdated
 * Gear durability
 * Shields
 * The entire concept of time
 * Discerning Enemy HP with intelligence and new minor combat mechanics
 * Levelling your character

Version 7
24/09/2020, added:
 * General rounding rules
 * Social effects of crime
 * Social interaction
 * More travelling information
 * Rest interruption
 * Speed, Athletics, and Acrobatics buff (Dodging basically, was originally made where on 100 Athletics/Acrobatics you can dodge anything, was later made to be just a Sanctuary effect and scaling less with Athletics or Acrobatics)

Version 6
23/09/2020, added:
 * Nakedness
 * Visuals (players can request images of things from the game)
 * Houses
 * Factions
 * Reputation (party reputation specifically)
 * Player homes
 * Equipment slots (explained better)

Version 5
22/09/2020, added:
 * Enemy stats
 * Racial and birth-sign differences (to the base game)

Version 4
22/09/2020, added:
 * Separate resource that was a quick character creation guide, which is now VERY outdated.
 * Starting equipment

Version 3
21/09/2020, added:
 * Bounties and jail time

Version 2
21/09/2020, added:
 * Resting
 * Backstories
 * Containers and looting
 * Merchants
 * Death

Version 1
21/09/2020 It's release! Originally had:
 * Character Creation including Race choice (only base game races)
 * Attribute and skill explanations
 * Combat notes, explaining sneak attacks, armour, weapons and magic, and turn time.
 * Travelling, explaining Silt Striders only