Strife:Battlespire

NPC spells
While players get base game Morrowind spells that they can purchase, NPCs have a set list of spells at their disposal. If (as a GM) you would like your players to only use these spells like in the Battlespire game you may, but be aware that both Teleport and Etherealness may create some problems as can be seen as a solution to absolutely every situation.

Links to spell effects are not provided, as may be changed in the Magical Effect Changes section of the rules PDF.

Note that "L" is the character level of the caster

Alteration

 * Etherealness: Caster can pass through many objects, monsters and other players in particular. They can still be hit by magical weapons and spells, and be touched with magical items, but may pass through all normal structures, NPCs, and items.
 * Fire Shield: Fire Shield (50+L) to (50+10L) points on Touch for (8+3L) seconds.
 * Jumping: Jump 20 points on Target for 10 seconds.
 * Shield: Shield (50+L) to (50+10L) points on Touch for 30 seconds.
 * Slow Fall: Slowfall 30 points on Target for 10 seconds.

Conjuration

 * Monster Summon: Summons a random monster to attack a creature other than the summoner or his team. See the summoned creature here.

Destruction

 * Cause Damage: Damage Health (2+L) to (20+6L) points on Touch.
 * Continuous Damage: Drain Health (4+2L) to (6+3L) points on Target for 30 seconds.
 * Delayed Damage: Damage Health (2+L) to (20+6L) points on Target after 30 seconds.
 * Poison: Poison (4+2L) to (6+3L) points on Touch for 1 to L seconds.

Illusion

 * Confusion: Frenzy 5L points on Touch for 30 seconds.
 * Invisibility: Invisibility on Touch for 30 seconds.

Mysticism

 * Detect Enemy: Detect Animal 50 to 150 points on Self for 5 seconds.
 * Detect Invisibility: Dispels invisibility on all entities 50ft on Self.
 * Detect Spell: Detect Enchantment 10 points on Self for 10 seconds.
 * Dispel Magic: Dispel 100 points on Touch.
 * Spell Absorption: Spell Absorption (20+L)% on Target for (5+(5/2)L) seconds.
 * Teleport: Teleports caster to a known location of their choice.
 * Vampiric Drain: Absorb Health (1+L) to (6+3L) points on Touch.