Strife:Artisan's Hat

This brown, wide brimmed hat was said to have been made by an expert painter; the skeptics say he crafted it out of leather, the others say he painted it into existance. Either way this hat seems to have a mind of its own, but grants the user great power if uncovered in battle.

When this hat is equipped its enchantment is active. Note that it is equipped in the head armour slot and counts as being unarmoured in the head slot. On the start of each of your turns, roll a d6: Whatever result is gotten allows you to use every single spell from that school for this turn's time only. You must still roll and consume MP to cast. While the enchantment is active, you cannot do any other action other than cast spells from the rolled school or take off the hat.
 * 1) Alteration (Hat tinges purple)
 * 2) Conjuration (Hat tinges yellow)
 * 3) Destruction (Hat tinges red)
 * 4) Illusion (Hat tinges green)
 * 5) Mysticism (Hat tinges pink)
 * 6) Restoration (Hat tinges blue)

If a party member has 100 Natural Intelligence level, then it is figured out how to control the hat's enchantment. The user needs 100 Enchant skill level to be able to control the enchantment also. Smearing appropriately coloured paints onto the hat's brim will allow it to tinge that colour, and allow the user to change the spell school they can use at will. This action takes 1 second and consumes the paint used, but will change the spell school they can use. After this is done, the chosen spell school will last for the duration of your next turn also; after this next turn it will roll randomly again.

Note that controlling the enchantment also means it can be used outside of combat.