Strife:Doom Wanderer/Deadlands Planewalker

"To those souls unfortunate to have visited the Deadlands of Mehrunes Dagon they are subjected to the volcanic hellscape where the lands are destruction given form. Survivng in this realm means to survive constant inhalation of noxious sulfur and toxic fumes, avoid the blistering temperatures and pools of bubbling magma and lay waste to the hordes of daedra that call the Deadlands home."-The Forgotten Advisor

Addon Race: No Difficulty Rating Change

Powers, Abilities, and Spells
Harnessed Destruction: (Power)

The very nature of the Deadlands is a realm of unmatched destructive capability where the elements of chaos set out to rip and tear apart those who inhabit them, causing that energy to be absorbed by creatures resilient enough to survive to devastating effect.

Upon activation you channel a beam of energy draining force of Destruction magic for the duration of your turn, dealing (2*Character Level)pts of Piercing Damage for 4s, with the absorbed energy after the channel helping to bolster your resilience, destructive and physical capabilities.

Increased Statistics from Harnessed Destruction:

With 'M' Being the damage stored from Ferrous Carapace.

Ferrous Carapace: (Ability)

''Due to the heavy iron and chaotic creatia permeating deep into the nature of the Deadlands much of the flora and fauna that inhabit the realm contain, an effect shared by those left to wander the burning fields for lengthy durations of times. The result of this in living creatures is a thick and resilient metallic carapace with energy absorbing properties.''

You gain Fire Resistance for 50% and each time SV is taken into account the damage blocked is stored and added to the statistics gained during Harnessed Destruction, with the stored damage being capped at (Willpower/5)pts.

Scorched Soul: (Ability)

''The harsh landscape of the Deadlands has physical effects that are very damageing to mortal creatures, rendering their lungs clogged with thick burning ash that limits their ability to draw in breath. However, the most resilient of Doom Wanderers are able to make the most of the blazing atmosphere they breathe and exist in.''

'''Your Fatigue Regeneration per round is determined by (Willpower/20) rounded up instead of (Willpower/10). Additionally your Maximum Fatigue Points is determined by (Endurance/2 + Agility) instead of (Endurance + Agility). Additionally, any Destruction based magical effects, enchantments and spells used by you can be amplified by (Maximum Fatigue Points/20)pts'''