Strife:Artefact Categorisation

For Chop, Slash, and Thrust mechanics it is required that artefacts must be categorised so players know their effects of switching between attack styles.

Morrowind

 * Chrysamere uses claymore mechanics
 * Cleaver of St. Felms uses 1H axe mechanics
 * Crosier of St. Llothis uses 2H wide blunt weapon mechanics
 * Daedric Crescent has its own mechanics, where it takes 2 seconds to hit costing 10FP. Heavy attacks take 3 seconds and cost 30FP. Slash is its default attack style. Chop increases its disintegrate armour effect by 2X. Thrust increases the paralysis effect to 14 second instead of 10
 * Eltonbrand uses katana mechanics
 * Fang of Haynekhtnamet uses dagger mechanics
 * Fork of Horripilation uses dagger mechanics
 * Goldbrand uses katana mechanics
 * Ice Blade of the Monarch uses claymore mechanics
 * Keening uses shortsword mechanics for chop, slash, and thrust only, using dagger mechanics otherwise
 * Mace of Molag Bal uses mace mechanics
 * Mehrunes' Razor uses shortsword mechanics for chop, slash, and thrust only, using dagger mechanics otherwise
 * Scourge uses mace mechanics
 * Skull Crusher uses club mechanics
 * Spear of Bitter Mercy uses spear type mechanics
 * Staff of Hasedoki uses 2H wide blunt weapon mechanics
 * Staff of Magnus uses 2H wide blunt weapon mechanics
 * Sunder uses club mechanics
 * Umbra Sword uses claymore mechanics
 * Volendrung uses 2H close blunt weapon mechanics
 * Wings of the Queen of Bats uses 2H axe mechanics

Tribunal

 * Mace of Slurring uses mace mechanics
 * Stendarr's Hammer uses club mechanics
 * Hopesfire uses Saber mechanics
 * Odd Dwemer Weapon uses Saber mechanics
 * Trueflame uses Saber mechanics
 * BiPolar Blade uses claymore mechanics

Bloodmoon

 * Mace of Aevar Stone-Singer uses mace mechanics
 * Spear of the Hunter uses spear type mechanics