Strife:Rebounding Axes

"When the blades spin the blood runs and I'm in a league of my own. No daedra, man or mer can match my wrath nor my stride, now kneel before the legend."-Forgotten Gladiator

Description and Acquisition
The Rebounding Axes are a pair of large enchanted steel blades without any handle or hilt, with each long and flat blade being 2ft and tipped with a single jagged hook curving round to a point. A deep fuller lining each blade is jagged with scratch marks connoting heavy usage and wear yet the steel shines a brilliant almost mithril colouration. Most uniquely each of these twin blades is affixed to a circular handguard frame with a handle at its centre, with grooves in the handguard allowing the enchanted blades to spin and causing them to give off wisps of magical red smoke. To acquire the Rebounding Axes one may prove themselves to be a gladiator of immense renown and defeat a high level NPC wielding these axes to become the new wielder and recognised by many warriors as a respected figure or at the GM's discretion.

Unique Mechanics
When utilised in combat and note keeping the Rebounding Axes have one durability and can only be used when both are wielded, being stylised as one equipped in each hand with the properties of a two-handed axe. However, when the the Rebounding Axes are spun for no time on your turn the enchantment inside the handguard activates, granting a Fortify Strength buff of 2D(Character Level) and Fortify Agility of (Speed Level)/10 rounded up as long as the axes remain spinning. Whilst the Rebounding Axes are spinning all attacks using the axes have advantage and throwing the axes takes 1s instead of 2s to attack. Any thrown axe that is spinning will rebound after striking the target or on a miss, bouncing back towards the wielder to potentially be caught again which requires a successful Agility roll to succeed on. Failing to catch an axe whilst its spinning causes it to embed into the ground within melee range of the wielder, and can only be retrieved by rolling a D(Strength Level) roll equal to or above (100-Axe Level)/2 rounded up. The Rebounding Axes will remain spinning as long as combat lasts unless both axes are dropped or 1 axe is dropped and not retrieved before the end of your combat turn.

Example Calculations
An example of the bonuses gained for a character of Character Level 12 and Speed Level 35 would be as follows: ''Roll 2D12 and gain that as Fortify Strength bonus of 12pts and also gain a Fortify Agility bonus of (35/10) or 4pts. ''

An example of retrieving a stuck Rebounding Axe for a character with a Strength Level of 60 and an Axe Level of 50 would be as follows: ''Roll a D60 and attempt to get higher than (100-50)/2, which means they would have to roll higher than 25 on a D60. (Susceptible to a luck roll)''