Strife:Loose Ends (Dark Brotherhood)

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Overview
Beginners don't always have luck, maybe this time...
 * Quest Giver: Dandras Vules.
 * Location(s): Suran, North of Suran and south of Bal Ur.
 * Prerequisite Quest: Traitor.
 * Next Quest: Varla Stone.
 * Reward: Dark Brotherhood Armour (all pieces) on success or the party pays 1000G to Dandras on failure. Either way they get a promotion to Journeyman rank.
 * Optional Bonus: None.

Quest start
The party is tasked to go back to Suran. Ordinators are investigating the murder of Severa Magia, and the party must cover up their mistakes as to not lead back to them or the Dark Brotherhood as a whole. They must convince Ordinators or local guards that there was no way it was the Dark Brotherhood, but instead another cause by doing things such as: infiltrating the guard, altering the crime scene, framing an individual, etc...

Mission content
Generally, this is a creatively free mission with no set ending other than failing or succeeding the mission task; the party can go about this mission however they would like. It requires improvisation by the GM, but a couple of things may occur during the mission: Other than this it is GM improvisation, and down to the player's plan, how this mission is conducted. If they are caught they fail, unless they reasonably cover up the failure as well. On a success there is nothing there that can be linked back to the party, or a framed murderer has been caught.
 * General Strife mechanic things like rumours from the townspeople, crime interruptions, and proper post-crime investigation of the murder due to what weapons the party killed Severa Magia with.
 * Entering the guard tower triggers an event where there is one guard reading a book. Using stealth a player can steal guard disguises from the tower, or using personality and Doufliz's guard disguise they can convince the guard they are supposed to be here and take more guard disguises.
 * Going back to the crime scene, the party arrives to two guards looking uninterested by their post. If the party is disguised they can relieve the guards early and they leave, which starts a 10 minute timer. Once the 10 minutes is up the actual next-shift guards come to relieve the party; they may be suspicious.

Finishing the quest
Upon return to Ald Sotha, the only people in room R are a couple of agents doing their various jobs ignoring Dandras and Bha, who look as if they are in an argument of some sort. If the party walks closer they can hear what the argument is about; they hear dialogue as follows:

Dandras: "and I am saying you need to turn it around!"

Bha: "Look, I'm just here to get my gold, I killed her just like ya asked."

Dandras: "I am not giving you anything right now; turn it around this is an order!"

Bha: "I'm here under Lucien, not you. If you want me doin' anything other than killin' speak to him."

''Dandras looks frustrated as Bha walks away, but then calms. For a split second it seems as everything pauses and restarts again, as Dandras casts paralysis on Bha. Dandras then wrestles him to the ground, taking off his boot and revealing nothing but the frayed boot lining, which he then takes off of Bha's foot and turns around as it was inside out. He stands up, exasperated, and sits down at his desk. Soon after Bha recovers from the paralysis and walks over to the desk where Dandras is sitting, saying:

Bha: ''"Lucien would send me back to Cyrodiil if I killed you, I would not even be punished, you fuckin' bloodsack. I prefer closing deals to killing mortals, so you are protected for now." Bha spits on the floor in-front of Dandras. "You should be grateful." Bha walks away and out of the room.''

Dandras acknowledges the party; he is notably calm: "Ah, you're back..."

If the party failed: "I heard we have been discovered. You had better HOPE the forgeries we can get can 'convince' the officials at Vivec city to leave us be. Until you have payed your share towards that, we have nothing more to discuss." The party must pay 1,000G to continue.

If the party succeeded: ''"Ha, they're off our trail for now; well done. Here, as promised." He points to a box beside his desk, it contains a full set of Dark Brotherhood armour the party is free to take. "If you need any more, talk to Movis and he'll sell you some."''

The next quest
When the party can progress to the next quest, they see ''Doufliz walking into the room, stretch as if he had just woken up, scowl at Dandras who is also looking at him, and sit down at his desk. He starts reading from a book and kicks his feet up on the desk. Dandras continues, after shifting his gaze back to address the party, he starts unfurling some papers: "I want you to go to Habinbaes, a cave on the northern edge of the island of Sheogorad." The papers were a map, and he points to where Habinbaes is before placing the map flat on his desk. "In there are some lowlife smugglers; we have had dealings in the past but their usefulness is at an end. They allude to that they have a precious white gem called a Varla stone in their possession, retrieve it. If you bring any slaves to us, you will get a bonus." He folds the map back up. "I want to offer them some work; people that keep slaves are despicable. But for now you are Journeymen, enjoy your new rank and the killing that comes with it."''

The party now has completed this quest and has now moved onto quest Varla Stone.