Strife:Assimilate effect

Assimilate M% for T seconds

This spell effect is only castable using the Eternal Spellbook.

Causes the affected entity to belong in the environment they are in. In more specific speak: This can also have other social effects to GM discretion, rolling the M% chance to see if the affected assimilates. Entities that do believe the Assimilate affected entity belongs their act business-as-usual, ignoring the affected but can talk to them.
 * M% chance for entities that otherwise would remember you due to a party reputation when in a settlement to instead not remember seeing you.
 * If an entity needs to speak to you, M% chance to instead not speak to you, only speaking when spoken to.
 * Entities that witness a crime caused by the affected will have an M% chance (rolled for each entity) to ignore the crime, knowing that you have done the criminal act but just not considering it a crime or thinking it is bad.
 * Aggressive entities have an M% chance (rolled for each entity) to be non-aggressive, no matter their fight roll, when you would otherwise enter combat. This cannot work mid-combat.