Strife:Bologra Do Ra (Camonna Tong)

To the GM's page

Overview
Ephemeral...
 * Quest Giver: Bobby.
 * Location(s): Ghostgate.
 * Prerequisite Quest: Festival of Blades.
 * Next Quest: Satakal's Approach.
 * Reward: 185620/(Party size + 3) gold each and any bought items, promotion to Strongman rank.
 * Optional Bonus: None.

Quest start
The party are tasked with going to Ghostgate. ''Upon arrival, they are met with J'Krin and Bobby leaning against the tower of dawn's side in-between the two towers. Bobby sees the party, smiling: "Come on old men! We're about to go inside!" J'Krin opens the door, holding it open for Bobby and beckoning the party to follow him. Bobby continues as he ducks through the door, quieter now: "We're gonna try something different, but necessary. If y-" Interrupted by the sight of Balz, who is talking to one of the male priests. The group walk into earshot: "Hey babe, are you Oxen Meatballs, cos I wanna eat you UP!" to which the priest promptly acts as judge, jury, and executioner and punches him square in the mouth, walking away. Balz grabs his jaw and notices the party; looking at Bobby: "The men of this land are so... hostile, right?" Sharing a laugh, Bobby replies: "You know what kid? Man, Woman, or neither; I think it might just be everyone." Bobby continues: "Anyways... If you follow me round." Walking round the left curving corridor "we come to the lower level entrance. If we went the OTHER way we'd see the common area, but that's not what we're interested in. Bobby addresses the stealth/rogue oriented build characters by GM discretion and Balz. If none some can be picked to go to the Dawn tower, preferably mages and less than half of the party. "You all will go down there; it's a bedroom and you'll walk straight across till reachin' a checkpoint. We'll" gesturing to everyone else and J'Krin "do the same on the other side, but loud. The checkpoint guard'll walk right outta there n' Balz, you'll walk right on in. Any questions?"''

The group is now split, with one with J'Krin at the tower of dusk and the other with Balz at the tower of dawn. These happen simultaneously, and how the GM cuts between the events is at their discretion.

Tower of Dusk Vault
''The Dusk group walk to the vault through the temple and down into the basement of the tower, Bobby walking confidently ahead with J'Krin just behind him. Walking through the bedrooms, he takes out his gun, holding it by his side whist walking. Walking into the checkpoint before the vault, the small guard table is empty, with the door unusually open. Striding in, the party see a merchant taking stock of the vault with one of the guards.'' Note that this guard is Mertis Falandas, and the merchant Dronos Llervu. ''Bobby walks up to the guard, the guard turns round: "Who-?" Interrupted by the loud bang of Bobby's gun tearing a hole in the guards face. A commotion builds from the neighbouring rooms, as Bobby picks the key from the guard, handing it to the party. Bobby turns back around: "Lock the door."'' Once the door is locked Bobby will continue. ''"Who are you?" A long pause elapses: "...Me?" Bobby replies: "Yes." The merchant, shakily: "N-nobody, the armourer." The merchant looks up at Bobby. "...Are you going to kill me?" Bobby replies: "That depends. Do you see us?" The merchant says: "N-no." Bobby nods, waving the party and J'Krin to begin gathering the rooms items as they begin to hear pounding on the door and voices beyond. J'Krin begins breaking open chests without opening them to which she moves onto the main table, Bobby turning his attention to a shelf full of enchanted items, after which he picks up an amulet examining it before putting it down and beginning to teach nooks and crannies.'' In the vault the group gathers various items they get to keep: Players may also loot the body of the guard (Mertis), taking any items on him for themselves except for the key which Bobby had already handed to the party.
 * 165 Gold in the chests J'Krin broke open
 * The Amulet of Usheeja
 * 2 Quality Restore Health potions
 * 2 Cheap Restore Health potions
 * A Exclusive Restore Fatigue potion
 * A Quality Poison Resistance potion
 * 2 Muck from the urns
 * 4 Scuttle from the urns
 * 2 Chitin Spears from the crates
 * A Chitin Dagger from the crates

''With the room scavenged, Bobby pulls out a scroll. "Let's recall, come on, grab me!" Once all the players are on him, he tries to recall, but the scroll burns up and does nothing. Bobby looks confused, but then a realisation washes over his face. "Ahh, back when Ibishammus was raided, they used some sorta dispel shield to stop people gettin' out." J'Krin cracks her knuckles: "Well, always wanted'a beat up'a Buoyant Armiger!" She grabs the door handle, smiles back at the party, offering her hand: "Throw me the key." If the party throw her the key, she unlocks the door, swings it open fast, tackling the first face on the other side to the ground.''

Here combat starts fighting alongside J'Krin and Bobby against the Buoyant Armigers and Ordinators of the Ghostgate, with the service people being evacuated out. In the fight is Enar Dralor, Salyn Sarethi, Drelyne Llenim, Galdal Omayn. Ralyn Othravel and the two Ordinators Ferone Veran and Selmen Relas all from the tower of dawn also join the fight later on in the fight after mobilisation. After this is when the tower of dawn group can join the tower of dusk vault fight too.

The fallen NPCs can be looted for their items after the fight. Bobby will not want these items, as "Sorry, I appreciate the offer but I just won't take items from the dead."

Tower of Dawn Vault
Balz stops the players outside the checkpoint, leaning up against the wall. The players can ask him anything or talk to him during this time. ''After a small amount of time, an Ordinator sprints into the checkpoint room, to which they address the checkpoints guard: "Ferone, we are needed in Dusk, people are being evacuated right now, as there's an attack on the vault." Ferone jumps up from her chair, checking the vault door is locked and grabbing her weapon, before sprinting out. She then sprints back in, grabbing the key from the desk and sprinting out again. Balz walks straight into the checkpoint, addressing the party: "Anyone wanna 'ave a crack at this lock?"'' The door is 100 locked. If not, ''he shrugs and continues on himself, picking the door. Inside the vault, Balz concerns himself with the high end items on the table.'' From this vault, the party gather: Balz slings the sack of his gathered items over his shoulder: "Well, I 'spose we'd oughta join the fight, eh?" From this, the players in the dawn group can join the fight with the dusk group, arriving after the dawn Ordinators do.
 * 57 Gold in a chest (45 lock) that Balz can pick for them if asked
 * 52 Gold in a chest (35 lock) that Balz can pick for them if asked
 * 3 Chitin Spears from the crates
 * A Steel Longsword from the crates
 * A Chitin Club from the crates
 * A Chitin Dagger from the crates
 * A Steel War Axe from the crates
 * A Chitin War Axe from the crates
 * 2 Iron Daggers from the crates
 * A Bonemold Cuirass from the crates
 * A Bonemold Left Pauldron from the crates
 * A Bonemold Right Pauldron from the crates
 * Bonemold Greaves from the crates
 * Bonemold Boots from the crates
 * A Bonemold Left Bracer from the crates
 * A Bonemold Right Bracer from the crates
 * A Bonemold Shield from the crates
 * A Bonemold Tower Shield from the crates
 * Kresh Fiber from the sacks
 * Red Lichen from the sacks
 * Willow Anther from the sacks
 * A Small Kwama Egg from the sacks
 * 2 Alit Hides from the urns
 * 4 Cheap Restore Health potions
 * A Bargain Rising Force potion

Finishing the quest
After the fight finishes, ''The trio pick up their sacks of equipment, and begin walking for the exit. Balz stops and reaches down for something, J'Krin also stopping as she is behind Balz. Balz picks up a small piece of canvas from the floor next to a dead guard. A random player behind Balz notices he had frozen looking at a drawing that looks as if it'd been done by a child. Bobby stops: "Balz, y'aight?" Balz replies: "Y-yeah." He pockets the drawing. J'Krin puts her hand on the player who saw the drawing's shoulder, still, looking ahead, concerned. Strolling through the bedrooms and common area, there is no-one to be found. Everyone has been evacuated.'' Players may take items with no consequence. ''Walking outside they see the evacuation, a dozen people in robes talking quietly amongst themselves, stopping as Bobby emerges. Everyone stands still, with both groups staring at each-other. After this long pause, Bobby begins walking towards the group, followed by Balz and J'Krin.'' The players may follow. ''The group walks through the silently parting crowd, continuing to walk getting further and further from the group, until Balz gets out a scroll. Beckoning the party to come to recall.''

''Recalling back to the boat, Balz breaks the silence, concerned: "There is no WAY we ain't got a bounty." Bobby laughs: "Yeah, 'ope no-one left anythin' important in Ibishammus, no way we'll go back there eh?" Bobby gathers the loot sacks. J'Krin hands hers over and says: "D'you reckon we're gonna give the wealth to anyone in the community?" Bobby empties the sacks as Balz hands over his. Bobby says: "Ah, so I can have your cut for it then eh?" J'Krin shrugs: "It's not what I mean, we all know loss, an' we just caused it. I can think'a where I'd like my gold." Bobby waves his hand changing the subject: "Speakin' of which, see anythin' ya' like?" Looking at the party. The loot is spread out on the ship holds floor. "If not, that's a 185620/(Party size + 3) cut for everyone!" From Bobby's bag: From J'Krin's bag: From Balz's bag: ''Bobby continues: "You're cut's in this crate" he walks over to a large crate, placing his hand on it "and I'm promoting you all to Strongman rank. This is it, you're the highest you can go! Your rank climb might've stopped but the gold certainly won't. Speakin'a which, I've heard of a great treasure; that in the Puzzle Canal of the Palace of Vivec..." Turning to the party, "meet us there, I can feel it, this is it."''
 * Shield of Wounds
 * Helm of Wounding
 * Glass Firesword
 * Glass Frostsword
 * Glass Stormsword
 * Glass Poisonsword
 * Glass Jinkblade
 * Ebony Shortsword
 * Ebony Longsword
 * Ebony Staff
 * Ebony Mace
 * Ebony Left Pauldron
 * Ebony Right Pauldron
 * Ebony Tower Shield

The party now has completed this quest and has now moved onto quest Satakal's Approach.