Strife:Odd Request (Dark Brotherhood)

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Overview
A run down house in the middle of nowhere...
 * Quest Giver: Dandras Vules.
 * Location(s): Ascadian Isles.
 * Prerequisite Quest: Bardic Resolution.
 * Next Quest: Stab-otage (CONTENT WARNING skip to Related in Death if not using.
 * Reward: None.
 * Optional Bonus: None.

Quest start
The goal of this quest is to simply place a mark in an Ascadian Isles wilderness house. The house in question is on a large peninsula directly north of Pelagiad.

Getting to the house
When the party get to the house, they see it is ''utterly run down and looking like it had been abandoned for years. Strangely enough there are also mercenaries guarding the house, with building supplies scattered around in carts inside and outside.'' These 4 mercenaries will not want to talk and will fight on sight of the party, having the same stats as Ordinators.

Whether the party fights them or sneaks past them it does not matter, the only thing that needs to be done is to place the mark inside the house.

Finishing the quest
On return to Ald Sotha Bha, Doufliz, Lucien, and Sereyne are gathered around Sereyne's mat, distracted from the entrance of the party playing Saint's Cards, the party can join them if they would like.

When entering the right room, ''Movis is sitting at Dandras' desk, Dandras nowhere to be seen. Movis is playing catch with one of the Dark Brotherhood agents, except the agent is standing still and Movis is bouncing a resin ball off of his chest. As the party are walking up, he dismisses the agent and puts his feet up on the desk, saying: "Dandras is feeling... ill. You'll be reporting to me for the time being." He says with a smile. One the party are finished saying what they want to say, he can give them the next mission: "Dandras tells me you're on cat n' mouse duty next, good... let's hope you can handle it." He slides the party a Scroll of Leaguestep, continuing: "Use this to recall to that mark, figure out who the Morag Tong is, n' bash their 'ead in ha-ha-ha-ha! Dandras gave me a hefty sum of gold to... incentivise not killing the civilians of the murder house, it's your bonus." His voice lowers to a whisper: "Do me a favour, eh... Let 'em all die, so I can keep the gold! He-he-he-he!" As the party are walking away, he remembers: "Oh, and I'm suppose' to give ya' this." He throws the party the notably very valuable and fragile Varla Stone. "And YOU'RE suppose' to plant this as a reward for the remainin' to find. 'Ave fun! Or don't, it wont matter in the end."''

The party now has completed this quest and has now moved onto quest Stab-otage.