Strife:Drunkedness effect

N stacks of Drunkedness for T minutes

Drunkedness: any alcoholic drink applies one stack of Drunkedness to the target, which has the following effects:
 * One disadvantage in all Skill rolls per 3 stacks of Drunkedness
 * One disadvantage in all Intelligence rolls per stack of Drunkedness
 * One disadvantage in all Agility rolls per stack of Drunkedness
 * One disadvantage in all Speed rolls per stack of Drunkedness
 * On one stack of Drunkedness, you gain an advantage in Personality rolls. On two stacks of Drunkedness, personality rolls are straight. On three or more stacks of Drunkedness, you gain: (stacks of Drunkedness – 2) amounts of further Disadvantage on personality rolls.

With Drunkedness, the number of stacks you can take before you become unconscious is determined by (Strength level)/10.

Further, the time it takes someone afflicted by Drunkedness to sober up is: (50 – (Willpower level)/2) in real time minutes, rounded down. If this value is zero, then the character is unaffected by Drunkedness.