Strife:Weapons (Oblivion)

Oblivion weapon damages are linearly scaling down inversely proportional to swing speed, unlike in the 'built-for-Morrowind' Strife system where some weapons are lesser damage due to their increased utility. Using data from Morrowind I have reworked the Oblivion weapon system. I am confident in doing this because as a whole Oblivion weapon damages are increased on average between all weapons by +1/18 Average DPTS, which not only is close to zero as far as Strife is concerned but higher damage, and adjusting to a multiple player environment is naturally higher damage so toning it down slightly won't hurt. As far as skills in which are missing weapons, such as 2-Hand Wide, the Daedric Dai-Katana, Spear Types, Halberds, Crossbows and Bolts, and Thrown weapons, these will be added later down the line as I start thinking about making an automatic loot calculator such as I did for Morrowind, as will more variations of Clubs, Tantos, Wakizashis, and Broadswords.