Strife:Bardic Desperation (Dark Brotherhood)

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Overview
Doing something well isn't always good if people hate the thing you're doing...
 * Quest Giver: Dandras Vules.
 * Location(s): Dirty Muriel's Cornerclub.
 * Prerequisite Quest: Varla Stone.
 * Next Quest: Bardic Resolution.
 * Reward: Ring of Sanguine Fluid Evasion, promotion to Wetboy rank.
 * Optional Bonus: One Daedric Dart.

Quest start
Upon arrival to Dirty Muriel’s Cornerclub, the first thing they hear is the groaning, loud music. There is a Breton Bard called Bondal Nornis that people find unbelievably bad. The parties task from Dandras is to kill him and take the "strange talisman" around his neck, better yet if he dies while playing that "blasted instrument".

Bondal
He rotates through the ground and first floors playing his music in both floors of the Cornerclub, wearing common clothes and carrying a Vossa-Satl (an Argonian instrument with frogs inside to make a noise). Though he is a sweet, gentle giant, his abstract instrument has earned him a contract out for his life.

Players are given a Languorwine Blade for this mission only and told this will poison and kill him instantly upon hit. Bondal will always be playing for at least one person on one of the two floors; rolling a d100: The one person who is always in the room is a man dressed in Dark Brotherhood armour. He will insist he does not know the party and does not give much in way of dialogue.
 * On a 1-10 there is only one person in the room (the agent).
 * On a 11-50 there is two random people in the room.
 * On a 51-70 there is three random people in the room.
 * On a 71-80 there is four random people in the room.
 * On a 81-88 there is five random people in the room.
 * On a 89-94 there is six random people in the room.
 * On a 95-97 there is seven random people in the room.
 * On a 98 there is eight random people in the room.
 * On a 99 there is nine random people in the room.
 * On an 100 there are all ten people in the room.

After killing Bondal and taking the "strange talisman" on his body, players must return to Dandras.

Finishing the quest
Upon return Dandras, the party gets there by night; notably the coffin is seemingly gone. ''Everyone is asleep, bar from Dandras who is awake at his desk. Dandras almost seems giddy with excitement, he is already holding the Ring of Sanguine Fluid Evasion for payment, and a Daedric Dart too if the party does the bonus. "Well?" he says. If the party hands him the talisman, he quickly makes the exchange and congratulates the players in a hushed tone: "You're all incredible! The methods to my success, well done. I'm promoting you to Wetboy. I feel as though I have not been honest, though." He says this as he stands up and puts away the amulet, facing away from the party. "This contract was not to kill but to give life, Dondal is alive. The man did not like being a bard and wanted a new life; the blade I gave you was a Languorwine blade, and it put him into a deep sleep. By now he should be in the Wolverine Hall mortuary." He hands the party a potion. "This is the antidote, give this to him and he can start his new life, or whatever. Sneak him out of Wolverine Hall and make sure this is done quickly, we do not want him awaking naturally and this being traced back to us."'' Note that the party sees Doufliz walking around in robes as they leave the right room. Again, he has just woken up, though is a Daedra.

The party now has completed this quest and has now moved onto quest Bardic Resolution.