Strife:Major Dispel effect

M% Major Dispel

For N = M/100 rounded down, Major Dispel has an 100% chance to dispel (remove) N+1 effects from the target, and an [M - 100N]% chance to dispel one additional effect.

It disables the enchantment on items/objects or individually removes magical effects like normal Dispel, but if it has a chance to dispel more effects it will dispel the closest (random if multiple) enchantment or effect possible, but not on other entities or objects that are not attached to the original target entity or object. If there are no possible dispel-able things then the amount of things it would have dispelled (P) instead is converted to extra time, and any dispelled enchantments attached to the target will increase the time they are dispelled for by P hours.

For example: Say there is a Dunmer who has cast their power giving them sanctuary, they also have an applied effect fortify magicka 20 points and 2 equipped magical items, one of which is constant effect giving them fortify health 10 points and the other is a cast when used enchantment that was used to give them fortify magicka 20 points. They are also touching a magical cup on the floor. If you cast 430% Major Dispel on their un-enchanted chest it has an 100% chance to remove 5 effects, so will first dispel the fortify magicka, then the sanctuary, then the constant effect item, then the cast when used enchantment item that gave them the fortify magicka, and finally the magical cup on the floor. Finally it has a 30% chance to dispel one additional effect, but there are no other effects to dispel, so will increase the dispel duration on both enchanted items and then the magical cup by 1 hour, so to a duration of 2 hours.