Strife:Eternal Spellbook

The Eternal Spellbook can be activated by communing for an hour at any Imperial shrine; this uses 1 hour of waiting time. It is deactivated upon switching to another spellbook. If you already have the Eternal Spellbook activated, you may commune for another hour on an Imperial shrine to deactivate the Eternal Spellbook, switching back to the standard spellbook.

Unique Magical Effects
The following are magical effects only castable under the Eternal Spellbook:

Alteration
 * Earth Wall - Permanently create a basic material structure.
 * Passwall - Permanently destroy a structure.

Destruction
 * Cause Disease - Gives an entity a disease.
 * Mind Damage - Deal piercing magicka damage with extra situational effects.

Illusion
 * Assimilate - Chance for aggressive entities to ignore the caster.

Mysticism
 * Barrier - Protects against magical effect magnitudes.

Shared Magical Effects
The following are magical effects the Eternal Spellbook can cast from other spell books:

Alteration
 * Levitate
 * Lock
 * Open

Destruction
 * Damage Attribute
 * Damage Fatigue
 * Damage Health
 * Fire Damage
 * Frost Damage
 * Shock Damage

Illusion
 * Invisibility
 * Light
 * Paralysis
 * Silence

Mysticism
 * Absorb Health
 * Reflect
 * Spell Absorption

Restoration
 * Cure Common Disease
 * Cure Paralysation
 * Cure Poison
 * Fortify Attribute
 * Resist Element
 * Restore Fatigue
 * Restore Health