Strife:Stability effect

M points Stability for T seconds

Any entity with this effect on them cannot be knocked prone for M points.

For a player: If an attempt to knock a player with Stability prone is made, then they roll a d100. After this, the player rolls to resist going prone.
 * On both succeeding, they take half damage from the attack that would have knocked them prone; SV still applies normally.
 * On one failing, they do not go prone
 * On both failing, they go prone.

For an NPC: If an attempt to knock an NPC with Stability prone is made, then they roll a d100. If this succeeds they do not go prone, if this fails they are prone.