Strife:DSR

Invented and replicated by every other race, DSRs (Dwemer Steam Rifles) are a Dwemer invention they called Yldzuun-Volen, or Steam Closet Hammer, or Mechanised Paradise Hammer. They saw this as a ranged hammer and perhaps named using Yldzuun as they are mechanically complex and beautiful, or a steam closet that fires these ‘hammers’, or just after the Yldzuun Dwemer settlement. Either way, modern scholars described the complex contraption less eloquently, naming it only after its creators and purpose, with a creative acronym for simplicity. These rifles are VERY far and few between but output extremely very high damage at a price that they take a long time to reload properly.

They require no repair, only maintenance in form of a trip to a Dwemer ruin to refill the compressed air pool in a working Dwemer steam machine.

As of gameplay, these take a marksman roll and 1 second to fire, and 8 total seconds to load, that can be done in two parts: Winding the steam rifle to build pressure (4 seconds) and loading in a new Ball Bearing to fire (4 seconds). If your speed is below 30 this time is doubled and must be done in four parts. If your speed level is on or above 70, winding and loading the rifle takes 3 seconds each instead, and if your speed level is on or above 90 both actions now take 2 seconds each.

Their damage does not take strength into account and is: Damage = 150 - (Rolled value on Marksman skill check to hit) This means they depend heavily on simulated accuracy. Doesn't take strength into account.