Strife:The Skeleton Gauntlet and the Ghostblade

The Skeleton Gauntlet is a Dwemer Gauntlet and the Gauntlet and Fireblade duo was called Nuchan-raldch by Dwemer, which is literally ‘Radiance-Final’, i.e., Final Radiance. It was to Caius Cosades before his move to Vvardenfell for an unknown reason by close friend and emperor, Uriel Septim VII. It is shaped like the exoskeleton of a gauntlet, with a blue gem like metal on the back of the hand; Aetherium. Whilst this gauntlet is powerful, as imbued with Aetherium, it does not wield its full potential. This is because it originated from before the Aetherium Forge was built and was one of the first items prototyped by Dwemer forge-masters. They could not melt the Aetherium with their normal forges, hence is in a rough, glob like shape. This Aetherium gives the gauntlet power to wield and summon the Ghostblade. As the Ghostblade is summoned, the Skeleton Gauntlet fills out with a translucent, aethereal, orange and blue fire, and the Ghostblade seems to emerge blade first from the palm of the wielders hand.

The whole Ghostblade itself seems to travel seamlessly through everything, even targets it hits. The user can drop the enchantment on will, and even be forced to drop the enchantment through a disarm. Whilst the blade does no physical damage, the more flesh this weapon strikes, the more fire it seems to collect around its blade, eventually scaling to do large amounts of damage. Because of the blades’ preference to flesh, rumours among scholars circle that it is powered by parts of the victim’s soul as it slices through the target, and that the Ghostblade enchantment was originally gifted to the Dwemer for the Skeleton Gauntlet specifically by the Ideal Masters themselves...

The Skeleton Gauntlet
Can be used to summon the Ghostblade. The enchantment can be dropped at any time, taking no time in combat. Enchantment also drops when you are disarmed, or the blade leaves your hand that has the Skeleton Gauntlet on for any reason.

The Ghostblade
Charged Burning: This weapon does fire damage depending on which charge it is on. After one successful hit it advances one charge, ready for the next hit. After dropping the enchantment, or exiting combat, the blades’ charge resets to zero. This enchantment does not run out after uses. This weapon does d(M×5) fire damage, with M starting at M=0 for charge zero (no damage). For example: if you get 20 successful hits in one combat, then M=20, and the blades’ next strike does a d100 of fire damage. Due to this weapons’ properties:
 * The enchantment ignores SV
 * You cannot special or heavy attack
 * You cannot be unbalanced when attacking 4 times in a row
 * You cannot coat the Ghostblade in a potion