Strife:Gentleman's Gloves

Used in the Thieves Guild questline. Warning, the Thieves guild questline link may be spoilers if you are a player.

The charitable gloves of Bal Molagmer, these (seemingly) Common Gloves now hold great power for the charitable. They must be work together, or they get no benefit.

Each time a player picks the "morally correct option" in a quest (by the GMs discretion), the gauntlets get a permanent charge, starting at 1. All are Constant Effects that you get for wearing both gloves together:
 * 1) Gentleman's Gloves (No admirable things done yet, no effects)
 * 2) Recognised Gentleman's Gloves (+5 Personality and Speechcraft)
 * 3) Appreciated Gentleman's Gloves (+10 Personality and Speechcraft, +5 Attack)
 * 4) Valued Gentleman's Gloves (+15 Personality and Speechcraft, +10 Attack)
 * 5) Admirable Gentleman's Gloves (+20 Personality and Speechcraft, +10 Attack, 5% Sanctuary)
 * 6) Respected Gentleman's Gloves (+25 Personality and Speechcraft, +10 Attack, 10% Sanctuary)
 * 7) Acclaimed Gentleman's Gloves (+25 Personality and Speechcraft, +10 Attack, 10% Sanctuary, +10 Stealth)
 * 8) Esteemed Gentleman's Gloves (Maximum charged, +25 Personality, +15 Speechcraft, +10 Attack, 10% Sanctuary, +10 on all Stealth Specialisation skills. Each turn you spend not doing any damage in combat gives you +10% Resist Pure Magicka and decreases a chosen entities intelligence by 10)