Strife:Dark Brotherhood Stab-otage house

The house layout for Dark brotherhood quest: Stab-otage. All images are facing north. All doors are wooden double doors, and all walls stone. No windows have openings large enough for anyone to fit through.

Over-all map

 * Green areas are outdoors with features in them
 * Dark brown areas are outdoors with no features
 * Lime green areas are wooden fences
 * Red areas are doors
 * Grey areas are walls
 * Light brown areas are indoors

Outdoor areas
Apart from the courtyard, no-one will be here, as they cannot reach these areas.

The Animal garden contains stabled guars; the guar-den if you will.

The crop garden is growing crops but they are newly planted so is hard to tell what is growing; perhaps ash yams?

The courtyard has a few small trees, flower bushes, and an empty pond. As before implied, people can be in the courtyard, but cannot get out the house from the courtyard, as the house encloses it fully.

Chapel
This area has a long red carpet leading to the altar with braziers on either side of the altar. Braziers can be lit if logs are gotten from the storage room. There are no pews, and at the back end of the room there are 8 prayer mats. It has doors to the courtyard.

Dining room
This area has a long table with pews lining either side. It also has a fireplace, which can be lit if logs are gotten from the storage room. A small kitchenette also lines the south left corner of the room. It has doors to the courtyard, parlour, and the stairway (to upstairs combat room).

Downstairs master bedroom
The master bedroom is one no-one will stay in except Faja, as it links the other bedrooms to the rest of the house; Faja does not care. It has a large middle rug, double bed, clock, wardrobe, and vanity desk. It also has a fireplace, which can be lit if logs are gotten from the storage room. It has doors to the courtyard and stairway (to upstairs bedroom).

Games room
The games room has: It has doors to the stairway (to upstairs combat room).
 * Bottom Left: Jester box. When you interact with it, a spectral jester appears. Players must copy the actions it does with a successful roll of the corresponding skill or attribute. To determine the action the GM rolls a d34, a 1-7 result is the attributes (discount luck as may be used in all rolls here), and a 8-34 result is the skills. On a success this repeats, on a failure their score stops counting and the box turns off. Players must see how many successes in a row they get; they can do this any number of times.
 * Top Left: Ring toss. Marksman roll at natural half level to succeed.
 * Middle: Clay attack stone. Upon activation, a tall pillar is built on the base, and has d100 health. Players take turns punching the stone (no rolls), dealing however much damage they want up to 100 each turn. The first one to break the stone is the loser. On intelligence rolls it will not say the pillars health unless you get a 1-5 roll result, but on a normal success it will instead say the rough condition the pillar is in.
 * Right: Allows players to put down bets for games.

Parlour
The parlour is a simple room with two bookshelves, rug, and chairs. It also has a fireplace, which can be lit if logs are gotten from the storage room. It has doors to the dining room.

Stairway (to upstairs bedrooms)
This is the first of two stairways. This leads upstairs to a long hallway of 4 separate bedrooms containing 5 single beds each, more than enough for everyone. These bedrooms are plain as can be, with chests at the foot of each red and white bed. It has doors to the downstairs master bedroom.

Stairway (to upstairs combat room)
This is the second of two stairways. This leads upstairs to a large similar room, except the stairs go back the way you came. To the south is a combat room, with a large ring and a rack with wooden play weapons and shields. It has doors to the dining room, courtyard, games room, and is the only entrance and exit door to the outside (locked).

Storage room
This is a simple storage room with nothing much at all except for some logs, basic food, and drinks including alcohols. It is a maze of barrels and has a makeshift wooden floor, which can be lifted up to reveal the dirt floor underneath. It has not been renovated well, and is unlit (M=-30 door open, M=-60 door closed), unlike other areas with wall torches.

Workshop
This is the workshop. Among other wall decor, it has wall mounts with tools from leftmost to rightmost: Spade, Bucket, Hammer, Chisel, Saw, Shears. It has a central workbench, a bottom left painting rack, a left grindstone, and a right tinkerers bench. It has doors to the courtyard.