Strife:Frozen Heart/Coldharbour Planewalker

"The anguish endured by those who are unfortunate enough to find themselves in the domain of Molag Bal is unrivalled in its cruelty and as a result of this physical and psychological torture in Coldharbour, as well as the soul reaving chaotic creatia permeating the realm. As a result those with hearts shattered in the bitter cold have volatile emotional states in response that cause them lash out or attempt to flee in response to pain or any significant stress.

'However, whilst most of the souls who arrive in Coldharbour are quick to be broken by the torment under the cruel fist of Molag Bal, there exist those who remain defiant against the sustained suffering in the Prince of Domination's domain. Those even fewer who escape find themselves with dulled senses but a heart tempered in ice, making them fearless in battle yet clueless of when best to yield."-The Forgotten Advisor'

When playing a Frozen Heart choose to be either a Tempered Heart or a Shattered Heart which have some unique abilities as well as some shared traits.

Addon Race: No Difficulty Rating Change

Frozen Heart Shared Abilities
Soul Magic Affinity: (Ability)

From your time in trying to survive the cruelty of Coldharbour you have picked up on some of the soul magic techniques used by the favourite jailors of Molag Bal himself, as a result you can consume the energy held in a soul gem, feeding off of the soul inside and purging any existing magicka.

For 2 seconds you can channel the energy out of a soul gem and into you, acting as a Dispel for a magnitude of Soul Level pts.

Azure Plasm Blood: (Ability)

As a consequence of living around the icy chaotic creatia that permeates the realm of Coldharbour your blood has mutated to be a freezing ichor to other creatures.

Whilst you are damaged you can coat a weapon in your azure plasm infused blood for 1s making the weapon deal an additional d(Endurance/5)+(Endurance/20) pts of Frost Damage for 2s.

Resistance to Frost: (Ability)

Resist Frost 20%

Weakness to Fire: (Ability)

Weakness to Fire 20%

Shattered Heart Abilities
Fight or Flight: (Ability)

To survive in the realm of Coldharbour those will broken wills must react or die making them wild and erratic when cornered or forced to fight, with the end result being a creature frantically lashing out on the edge of terror and rage.

'''During combat for every 20% of max HP lost and for every negative effect you have a stack of Fight or Flight. You also gain a stack momentarily upon being hit with a physical weapon. Each stack of Flight or Fight grants Demoralise for magnitude of (Character Level)pts until combat ends. If you gain 5 Flight or Fight stacks, it stays at this level for 60 seconds and you gain 100% Protect for the duration. Additionally for each stack of Fight or Flight incident on a Shattered Heart they gain Fortify Attack of magnitude for 25pts. Any Demoralise effects caused by Fight or Flight stacks do not count as a negative effect and do not provide additional stacks.'''

Fearful Awareness: (Ability)

As a result of your constant exposure to the magicka of the torturous realm of Coldharbour you are more susceptible to raw magicka, yet such a frailty has led to a jittery awareness that allows you to stay aware of potential dangers.

'''You have advantage on Intelligence rolls to discern Chameleon effects or search areas and all Willpower rolls to resist Pure Magicka effects are at disadvantage. Additionally, you are immune to all Rally effects.'''

Tempered Heart Abilities
Fearless Stand:(Ability)

Those who have withstood the test of character that is surviving in Coldharbour are examples of unbreaking courage and indomitable will, inspiring those around to continue the fight despite their personal weakness to magicka as a result of Molag Bal's domain.

'''During combat for every 20% of max HP lost and for every negative effect you have a stack of Fearless Stand. You also gain a stack momentarily upon being hit with a physical weapon. Each stack of Fearless Stand grants both Rally and Strength for (Character Level)pts, and Weakness to Magicka for magnitude of 20pts. If you gain 5 Fearless Stand stacks, it stays at this level for 60 seconds and you gain 100% Protect for the duration. Additionally for each stack of Fearless Stand that affects a Tempered Heart the radius of any Rally effect on them is increased by 10ft per stack. Any Weakness to Magicka effects caused by Fearless Stand Stacks do not count as a negative effect and do not provide additional stacks.'''

Numbed Senses: (Ability)

As a result of your refusal to surrender to the immense magnitude of cruelty you endured in Coldharbour you are shaken by nothing, yet the physical toll has left you numbed to your senses and you often overexert yourself as a result.

'''You have disadvantage on Intelligence rolls to discern Chameleon effects or search areas and all FP and MP costs are increased by [10(Fearless Stand stacks)]% for you. Additionally, you are immune to all Demoralise effects.'''