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Welcome to C Grade Games! Find below our games Strife and Blast Radius, table-top games centred around Elder Scrolls and Fallout respectively; I hope you enjoy. Here we support right to live without prejudice and judgement, and though select forms of both might be prevalent in Elder Scrolls and Fallout lore that does not make it acceptable in the real world and will not be tolerated in any form; if you disagree and or dislike this, please click here to learn more! We are hosted for free by the graces of Miraheze and any donation to them improves our website. If you want to donate straight to C Grade Games, donate here on ko-fi! Our mascot is called Dagoth Scribble and is at the top left of your screen, and though the helmet is covering their eyes they keep you company wherever you go, because they love you :)
Strife
Something is stirring in the north-east... Dagoth Ur the Sharmat has risen, and with Kagrenac's tools threatens the freedom of Nirn with the brass god Akulakhan itself. It is the 427th year of the third era, and Emperor Uriel Septim VII has dispatched a group of agents to the north-east, one among them born on a certain day to uncertain parents; incarnate moon and star reborn. Strife is a The Elder Scrolls III: Morrowind table top role playing game that uses d100 dice (percentile dice) to roll. Though made for Morrowind, it can be adapted to other Elder Scrolls games; as of this edit there is mechanics up for An Elder Scrolls Legend: Battlespire, The Elder Scrolls IV: Oblivion, and Elder Scrolls Online. The following are related resources and page links:
- Rules PDF In Browser View (Download on downloads page)
- Main Downloads Page
- On-wiki Resources
- Official Homebrew Content
- Community Hub
Note that all rules are a formality. At the end of the day, you just need to play to have fun, and do cool things with your surroundings that make you happy. Thank you to all the official playtesters!
Blast Radius
It is the year 2281. The militaristic NCR and Caesar war, with a third contender in New Vegas emerging. A courier and their protection move a package to New Vegas, but are intercepted by a troop of raiders, and shot, left for dead. Truth is, the game was rigged from the start... Blast Radius is a Fallout based table top role playing game that uses d100 dice (percentile dice) to roll. This was primarily made for Fallout: New Vegas but can be played in other fallout settings with more content from other games in the works to be added. The following are related resources and page links:
- Rules PDF In Browser View (Download on downloads page)
- Main Downloads Page
- On-wiki Resources
With Strife taking up a large portion of my time, Blast Radius is currently untested on a larger campaign scale, so feedback is appreciated!
Exploit, Bug, and Mistake queries
If you find anything in any resources (including the wiki) that may or may not be an abusable exploit, bug, or just a simple mistake (including spelling), do not hesitate to contact the author. It makes this a better, more understandable, fleshed out place. If it's on any official content, contact here.
Need Help?
Our official help page is the About page currently. As of this edit it contains:
- Commonly used Strife acronyms
- User page badges
Upcoming Projects
- Continuation of working on and updating Strife, perhaps adding options to play most if not every TES game using Strife. Continuation of Blast Radius updates.
- Twin Lamps Morrowind questline: Unfinished, unable to release to any capacity.
- 3E432 Cyrodiil based Strife book, Ten Wanted Men currently being written. A conclusion to events of which happen and or are touched on in the Dark Brotherhood, Camonna Tong, and Twin Lamps quest-lines.
- Group 11, a 4E202 project projected far in the future. The Forsworn rise...
- Mystery table top role playing game: Collaborative project, early development stages, not revealed.
- Standalone, non-Strife reliant, Elder Scrolls Online table top role playing game using classes: Still under consideration whether to make.
Releases, News, and Updates
22/04/2023
Holy hell, hi. It's been 6 months since a strife update, which means the gap between V33 and V34 has been about 20% of Strife's lifespan. With that being said, thanks for being patient. From the bottom of my heart. I've pretty much been working on it every day since I dropped Blast Radius V2, because I had to reconstruct the whole PDF in LaTeX from it being in word, all ~200 pages. It's something I've wanted to do for a while, so I'm glad it's finally done, though I was forced to do it since my Word subscription ran out. Either way, sorry that they're non-specific as I changed a lot of the races while I was rebuilding the PDF, but here are the changes:
- A bunch of minor changes to races, mainly the complete reworks of Betrayed Falmer's Chaurus and Moss-Skins. Further that Races have been renamed to Origins, since race no longer describes the VAST amount of playable ethnic groups we have available now. Origin is a far better descriptor. Another change is to get rid of male and female stat blocks, replaced with a simpler numbering system, since if it was stated you can choose either anyways then what's the point in separating them by sex?
- New Add-on Origin: Wild-mage.
- General Combat Mechanics: Clear cut definitions on basic actions during combat, NPC chance to hit now uses average party level instead of highest, Speed now factors into dodging Sanctuary points gain, NPC skills and attributes can be decreased and increased over 100, and XP gain for armour types is based off of body part hit now rather than a majority.
- Melee Weapons: 2H-Close, Claymores, and 2H Axes now use strength at all times for damage, Changes and simplifications to the limb dismemberment special attack, Decapitations now do normal damage on a failure due to enemy health being too high, and reduced bladed and blunt special attack costs all by 10FP..
- Hand-to-hand: New takedown (Clobber) and charge can now be done on or across obstructed movement terrain so long as physically able to do so.
- Marksman: You can now pick up marksman ammunition during combat as well as afterwards.
- Spellcasting: Failing a spell cast on a skill roll now consumes MP, negative magnitude damage now has a base cost of 4X its positive counterpart, Calm now lowers fight level too, and clarifications on Demoralise effects.
- Non-combat skills: Can now crit roll for non-combat skills except Athletics, Acrobatics, Sneak, and Speechcraft.
- Alchemy and Enchant: Changes to both of their success equations, in general lowering the amount time factors into both success rates. Further, enchantment swapping soul gem requirement moved from 25% to 10%.
- Armourer: Greatly increased XP rates.
- Mercantile: Fixed the success equation to instead work off a higher and lower amount instead of just amount offered and original offer, and pawnbroker and traders now buy item for 0.9X their value.
- Sneak: Full rework, now works off of how many entities may see you.
- Speechcraft: Successfully taunting an NPC into hitting you gives them a speed sneak attack against the taunter.
Thanks for reading, I worked super hard so I hope the changes are well received, but to be honest I think I'm going to miss working on Strife for a while, so I hope everyone hates them so I can make V34.5! Kidding, but either way, what's next? I'm probably going to do some Twin Lamps work, since my players (hi guys) are almost there, so most likely that :) THANKS MUCH LOVE (PLEASE DONT KILL ME FOR WHAT I DID TO DAMAGE SPELLS ZAYD) OK BYE <3
--Connorjwat (talk) 17:48, 22 April 2023 (UTC)
27/12/2022
Howdy :) A first update for Blast Radius! This one has been a long time coming, and has TAKEN me a long time itself. Alongside a complete overhaul of the character sheet, it has the following changes:
- Moved all in-game items, perks, and traits from the sheet to the website; homebrew is now available to be made!
- Reworked the V.A.T.S equation to be actually worth using.
- Helmet/headgear now copies body armour type, to wear power armour helmets you need to be wearing power armour.
- Items (excl. bobby pins) break on half durability, starting to decrease in max damage and DT, not affecting attachments.
- Energy heavy weapons success rates drop the higher range the shooting is.
- Quality of life: Levelling rework for simplicity and game accuracy, introducing TAG! skills. Partial cover and shooting body part changes for simplicity during play. Explosive damage equation change.
Theres a couple things I need to update on also, while I'm here. The thing at the forefront is the GM sheets. I have been working on them! They're proving harder than I thought, as with testing they are not enough. I'm planning on coding a program like the Battlespire encounter builder to help GMs instead as the current sheet would take way too long to build encounters, though you'd still need to use it for non-generic enemies. I'm hoping to release it soon, but I've a lot on my plate right now so is a slower process than when I was in university and had long periods of nothing in-between those periods of crazy [UPDATE (30/12/2022 - 18:23): The GM sheet is now available for download, but an encounter building program is still needed for generic entities]. Other than that is Strife: version 34 is going to be a big one, not content wise its just going to take a long time to work on. My Microsoft office university license expired a few weeks ago, so I had to make the Blast Radius sheets on google sheets which I am getting used to, but this also means I can't use Microsoft word anymore for the Strife PDF. I'm going to need to retype it all on LaTeX, which is what I use for everything else be that a public PDF or not. I'm mainly worried about the images, which will be way harder to sort out than typing the entire PDFs word contents I'm sure. Taking a more creative spin is Twin Lamps and Ten Wanted Men; they're coming along, that's really all I can say. I've been on and off creatively recently which is why I've come back to Blast Radius but they are getting worked on rest assured. Long update done! Thanks for reading, and yeah, I hope you enjoy the new changes, especially the character sheet which hopefully WON'T break in the first 10 minutes like the last 2 Strife ones have. LOVE YOU THANKS AGAIN <3
--Connorjwat (talk) 21:45, 27 December 2022 (UTC)
10/08/2022
Camonna Tong questline is out! Players can join the crime family of Vvardenfell ran by the infamous Orvas Dren, soon discovering that there is an unrest within the organisation...
What's next? Well next I'll be working on Strife V32, a huge update hopefully to be released on September the 21st (2022), the second anniversary of what would become Strife's first version. After which (and perhaps intermittently between), Twin Lamps will be worked on. As of right now, I sincerely hope Camonna Tong is enjoyed! <3 :))
--Connorjwat (talk) 14:41, 10 August 2022 (UTC)
02/06/2022
Dark Brotherhood a Morrowind questline where players are part of the illusive and infamous assassins organisation the Dark Brotherhood now in Vvardenfell, but not everything is as it seems...
--Connorjwat (talk) 22:25, 2 June 2022 (UTC)
31/01/2022
The Virtuoso, a Morrowind miniature quest-line, with the goal of helping an elusive artisan to gather various artefacts for his best performance yet, with many strange encounters along the way.
--Connorjwat (talk) 19:10, 31 January 2022 (UTC)
Check out the Strife version archive and the Blast Radius version archive, see how they developed since their private release on September the 21st 2020 and July the 27th 2022 respectively!